The Future is Now: Esports Policy Considerations and Potential Litigation

John T. Holden, Anastasios Kaburakis, R. Rodenberg
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引用次数: 56

Abstract

Competitive video gaming is rapidly gaining mainstream attention. Major U.S. television networks have commenced broadcasting such competitions. The term esports has been assigned to the practice, but it remains to be seen whether lawmakers and regulators agree that the contests are indeed sports. This paper provides a comprehensive examination, analysis, and application of the tests that have previously been used to determine whether an activity is a sport. We illustrate potential streams of litigation, some of which are specific to activities classified as sport. The emergence of esports in the United States has highlighted the absence of a legal definition of sport. Be it the newest form of sport or not, esports afford a glimpse to the future of creative competition, business innovation, and the related legal, policy, and litigation implications emerging alongside this new (sporting or otherwise competitive) activity.
未来就是现在:电子竞技政策考虑和潜在诉讼
竞争性电子游戏正迅速获得主流关注。美国主要的电视网络已经开始播放这样的比赛。这种做法被称为电子竞技,但立法者和监管机构是否同意这种比赛确实是体育运动,还有待观察。本文提供了一个全面的检查,分析,并应用测试,以前被用来确定是否一项活动是一项运动。我们举例说明潜在的诉讼流,其中一些是特定的活动归类为体育。电子竞技在美国的兴起凸显了体育缺乏法律定义的问题。无论电子竞技是否是一种最新的体育形式,它都让我们得以一窥未来的创意竞争、商业创新,以及与这项新(体育或其他竞技)活动一起出现的相关法律、政策和诉讼影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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