A Texture Complexity Based Fast Prediction Unit Size Selection Algorithm for HEVC Intra-coding

Yinbo Liu, Xingang Liu, Peicheng Wang
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引用次数: 8

Abstract

The latest High Efficiency Video Coding (HEVC) standard could achieve the highest coding efficiency compared with all existing video coding standards. However, the computational complexity is increased dramatically because all the possible combinations of the mode candidates are calculated in order to find the optimal rate distortion (RD) cost using Lagrange multiplier. In order to save the coding time of HEVC encoder, this paper proposes a texture complexity based fast prediction unit size selection algorithm for HEVC intra coding. The proposed algorithm could reduce around 38% encoding time in average with only 0.2% increase in BD-rate compared to the test model HM10.0 of HEVC.
基于纹理复杂度的HEVC内编码快速预测单元大小选择算法
与现有的视频编码标准相比,最新的HEVC (High Efficiency Video Coding)标准可以实现最高的编码效率。然而,由于使用拉格朗日乘法器计算候选模的所有可能组合以找到最优的速率失真(RD)代价,因此计算复杂度大大增加。为了节省HEVC编码器的编码时间,提出了一种基于纹理复杂度的HEVC帧内编码快速预测单元大小选择算法。与HEVC的测试模型HM10.0相比,该算法平均可减少约38%的编码时间,而bd率仅提高0.2%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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