Kirill A. Shatilov, A. Alhilal, Tristan Braud, Lik-Hang Lee, Pengyuan Zhou, Pan Hui
{"title":"Players are not Ready 101: A Tutorial on Organising Mixed-mode Events in the Metaverse","authors":"Kirill A. Shatilov, A. Alhilal, Tristan Braud, Lik-Hang Lee, Pengyuan Zhou, Pan Hui","doi":"10.1145/3597063.3597360","DOIUrl":null,"url":null,"abstract":"While the academic community tries to define and experiment with the metaverse, businesses and institutions seek to build their representation in the metaverse. Many educational institutions build meta-campuses and move online classes into virtual environments beyond simple videoconferencing. This paper describes our experience building a university metaverse, highlighting the technical, human, and organisational challenges we have encountered through two major events. Considering the issue of real-time communication and scalability in the web-based metaverse, we also present an analysis of video streaming in virtual reality (VR) platforms: Meta's Workroom, Spatial, and Mozilla Hubs.","PeriodicalId":447264,"journal":{"name":"Proceedings of the First Workshop on Metaverse Systems and Applications","volume":"143 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-06-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the First Workshop on Metaverse Systems and Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3597063.3597360","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
While the academic community tries to define and experiment with the metaverse, businesses and institutions seek to build their representation in the metaverse. Many educational institutions build meta-campuses and move online classes into virtual environments beyond simple videoconferencing. This paper describes our experience building a university metaverse, highlighting the technical, human, and organisational challenges we have encountered through two major events. Considering the issue of real-time communication and scalability in the web-based metaverse, we also present an analysis of video streaming in virtual reality (VR) platforms: Meta's Workroom, Spatial, and Mozilla Hubs.