APPLICATION OF THE KAHOOT! TOOL IN SOFTWARE ENGINEERING AND SOFTWARE PROJECT MANAGEMENT TEACHING: AN EXPERIENCE REPORT IN EMERGENCY REMOTE AND FACE-TO-FACE TEACHING

V. Castro, S. Oliveira
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Abstract

: The use of gamified approaches in education has become increasingly frequent in classrooms. Aspects related to student motivation and engagement with a focus on learning is a constant challenge for teachers, who make use of methodologies and tools to make the classroom a space for fun and learning. Allied to this approach through the use of gamification, the software tools that support this process are highlighted, especially Kahoot!. Given this scenario, this work aims to present an experience report on the use of Kahoot! in two subjects (Software Engineering and Software Project Management) of the Information Systems course at a Brazilian Federal University in both teaching modalities, face-to-face and remote. The motivation for carrying out the study was due to the need to understand and evaluate the use of the tool in the remote context, due to the COVID-19 pandemic, and in the face-to-face format. An evaluation questionnaire was applied to the students of the subjects in order to identify the level of acceptance, positive and negative points, about the Kahoot! tool. As a result, acceptance was obtained in 83.3% in face-to-face teaching and 58.8% in remote teaching for the use of the tool, in addition to similar performance in Kahoot! in face-to-face teaching in relation to remote teaching, with the general average of correct answers of 62.81% and 61.65% for face-to-face teaching and remote teaching, respectively, and a participation of more than 85% of students in Kahoot! sessions.
魔芋的应用!软件工程与软件项目管理教学中的工具:应急远程与面授教学经验报告
游戏化教育方法在课堂上的应用越来越频繁。对教师来说,与学生的动机和对学习的关注有关的方面是一个持续的挑战,他们利用方法和工具使课堂成为一个有趣和学习的空间。通过使用游戏化与此方法相结合,突出了支持此过程的软件工具,特别是Kahoot!在这种情况下,本工作旨在呈现一份使用Kahoot!在巴西联邦大学信息系统课程的两个科目(软件工程和软件项目管理)中进行面对面和远程教学。开展这项研究的动机是,由于COVID-19大流行,需要了解和评估该工具在远程环境下的使用情况,并以面对面的形式进行。一份评估问卷应用于受试者的学生,以确定接受程度,积极和消极的点,关于Kahoot!工具。结果,在面对面教学和远程教学中,使用该工具的接受度分别为83.3%和58.8%,在Kahoot!与远程教学相比,面授和远程教学的平均正确率分别为62.81%和61.65%,Kahoot!会话。
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