Digital Comics: Character Value-Based Learning Media in the Ramayana Puppet Story Content Social Studies Elementary School

Ni Made Windya Candrayani, I. Sujana
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引用次数: 1

Abstract

The lack of variations in the teacher's digital learning media that are under the characteristics of teaching materials and student characteristics in social studies learning has resulted in student limitations as the impact of low self-learning. This study aims to analyze digital comics' design, validity, and effectiveness. This research is a development research adapting the ADDIE development model. The subjects of this study included four experts and students. Data collection was carried out using questionnaires and learning achievement tests. Both quantitative descriptive analysis and inferential statistical analysis were used for the data analysis. The design of digital comics involved five stages, namely analysis, design, development, implementation, and evaluation. Product validity was determined according to learning content experts who obtained very good qualifications, instructional design experts who obtained good qualifications, learning media experts who obtained very good qualifications, the results of individual trials who obtained very good qualification, and the results of small group trials obtained very good qualifications. According to the findings of the study, digital comics are appropriate for use in elementary schools.
数字漫画:罗摩衍那木偶故事内容中的角色价值学习媒体
在教材特征和学生特征下,教师的数字学习媒体缺乏变化,导致学生自我学习能力低下的影响。本研究旨在分析数位漫画的设计、效度与效果。本研究是一项采用ADDIE开发模式的开发研究。本研究的研究对象包括4名专家和学生。数据收集采用问卷调查和学习成绩测试。数据分析采用定量描述性分析和推理统计分析。数字漫画的设计包括分析、设计、开发、实施和评估五个阶段。产品效度根据获得极好资质的学习内容专家、获得极好资质的教学设计专家、获得极好资质的学习媒体专家、获得极好资质的个体试验结果、获得极好资质的小团体试验结果来确定。根据研究结果,数字漫画适合在小学使用。
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