Ludic Labyrinths: Strategies of Disruption

Paula Burleigh
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Abstract

Dylaby (1962), an exhibition organized by Stedelijk director Willem Sandberg in collaboration with the artist Jean Tinguely, transformed the museum into an immersive labyrinth. At times dark and disorienting, the participating artists—Tinguely with Niki de Saint Phalle, Daniel Spoerri, Per Olof Ultvedt, and Robert Rauschenberg—cluttered the galleries with physical obstacles that required visitors to navigate raised platforms, climbing structures, and false stairways amidst a cacophony of noise. A celebratory atmosphere likely tempered any frustration generated by the deliberate lack of clarity in the exhibition layout, as visitors gleefully fired BB guns and danced in a sea of floating balloons. Scholars have noted that Dylaby anticipated major trends that defined art of the 1960s and beyond: active participation supplanted passive spectatorship, and both experience and environment took precedence over the autonomous art object.[1] Less frequently discussed, however, is the actual structure of Dylaby, which gave the exhibition its title—an abbreviated form of “dynamic labyrinth.” Dylaby was far from the only exhibition to foreground the labyrinth as a central motif, metaphor, and organizing principle. Following World War II, the labyrinth experienced a revival in popularity throughout Europe, evident in works by collectives like the Letterist International, the Situationist International, and the Nouveaux Réalistes, which counted Tinguely, Saint Phalle, and Spoerri among its members.[2] This essay situates Dylaby within this larger revival of the labyrinth, which I argue functioned as a space of temporal collisions and play.[3] Both its confusion of time—gesturing simultaneously back to a mythic past and forward to a utopian future—and its ludic character were strategies of disruption, which artists mounted against stultifying conventions that governed the city and the museum.
Ludic迷宫:破坏策略
由市立博物馆馆长威廉·桑德伯格(Willem Sandberg)与艺术家让·廷格利(Jean Tinguely)合作举办的展览《迪拉比》(1962),将博物馆变成了一个沉浸式的迷宫。有时黑暗和迷失方向,参与的艺术家- tinguely与Niki de Saint Phalle, Daniel Spoerri, Per Olof Ultvedt和Robert rauschenberg一起在画廊中设置了物理障碍,要求游客在嘈杂的噪音中穿越凸起的平台,攀爬结构和假楼梯。观众们兴高采烈地发射BB枪,在漂浮的气球海洋中跳舞,庆祝的气氛可能缓和了由于故意缺乏清晰的展览布局而产生的挫败感。学者们注意到,迪拉比预测了定义20世纪60年代及以后艺术的主要趋势:积极的参与取代了被动的观看,体验和环境都优先于自主的艺术对象。[1]然而,较少被讨论的是“Dylaby”的实际结构,这也是本次展览的标题——“动态迷宫”的缩写形式。Dylaby并不是唯一一个将迷宫作为中心主题、隐喻和组织原则的展览。第二次世界大战后,迷宫在整个欧洲重新流行起来,这在书信国际、情景国际和新雷姆斯派等团体的作品中很明显,这些团体的成员包括廷格利、圣法尔和斯波里。[2]这篇文章将Dylaby置于迷宫的大复兴中,我认为它是一个时间碰撞和游戏的空间。[3]它对时间的困惑——既指向神话般的过去,又指向乌托邦式的未来——以及它滑稽的特点,都是一种颠覆性的策略,是艺术家们用来对抗统治城市和博物馆的愚蠢习俗的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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