Arc-length-based axial deformation and length preserved animation

Qunsheng Peng, Xiaogang Jin, Jieqing Feng
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引用次数: 24

Abstract

In real life, some objects may deform along axial curves and the lengths of their skeletons usually remain constant during the axial deformation, such as a swimming fish, a swaying tree, etc. This paper presents a practical approach of arc-length-based axial deformation and axial-length-preserved animation. The space spanned by the arc-length parameter and the rotation-minimizing frame on the axis is taken as the embedding space. During animation, the keyframe axial curves are consistently approximated by polylines after sufficient subdivisions and both the edge lengths and the directional vertex angles of the keyframe polylines (or unit edge vectors) are then interpolated to generate the intermediate polylines which are regarded as the discrete expressions of the intermediate axes. Experiments show that our method is very useful, intuitive and easy to control.
基于弧长轴向变形和长度保存动画
在现实生活中,一些物体可能会沿着轴向曲线发生变形,而在轴向变形过程中,其骨架的长度通常保持不变,如游动的鱼、摇曳的树等。本文提出了一种实用的基于弧长轴向变形和保持轴长动画的方法。将弧长参数与轴上最小旋转帧所形成的空间作为嵌入空间。在动画过程中,对关键帧轴向曲线进行充分细分后,用折线一致地逼近关键帧轴向曲线,然后对关键帧折线(或单位边缘向量)的边缘长度和方向顶角进行插值,生成作为中间轴离散表达式的中间折线。实验表明,该方法实用、直观、易于控制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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