{"title":"The Effects of eSports Users and Character Interactions on User-Consumer Need Satisfaction and Goods Purchase Intention: Focusing on the O4O Concept","authors":"Jaehun Kim, Sang ho Lee, Sung-Hyun Rhee","doi":"10.46669/kss.2023.21.2.047","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":310489,"journal":{"name":"The Korea Journal of Sport","volume":"548 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"The Korea Journal of Sport","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.46669/kss.2023.21.2.047","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}