Towards player-driven procedural content generation

Noor Shaker, Georgios N. Yannakakis, J. Togelius
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引用次数: 20

Abstract

Generating immersive game content is one of the ultimate goals for a game designer. This goal can be achieved by realizing the fact that players' perception of the same game differ according to a number of factors including: players' personality, playing styles, expertise and culture background. While one player might find the game immersive, others may quit playing as a result of encountering a seemingly insoluble problem. One promising avenue towards optimizing the gameplay experience for individual game players is to tailor player experience in real-time via automatic game content generation. Specifying the aspects of the game that have the major influence on the gameplay experience, identifying the relationship between these aspect and each individual experience and defining a mechanism for tailoring the game content according to each individual needs are important steps towards player-driven content generation.
转向玩家驱动的程序内容生成
生成沉浸式游戏内容是游戏设计师的终极目标之一。要实现这一目标,我们必须认识到,玩家对同一款游戏的看法会因玩家的个性、游戏风格、专业技能和文化背景等因素而有所不同。虽然有些玩家可能会觉得游戏很有沉浸感,但有些玩家可能会因为遇到看似无法解决的问题而退出游戏。优化单个游戏玩家玩法体验的一种可行方法是,通过自动生成游戏内容实时定制玩家体验。明确游戏中对玩法体验有重大影响的方面,确定这些方面与每个个体体验之间的关系,并根据每个个体需求定义定制游戏内容的机制,这些都是实现玩家驱动内容生成的重要步骤。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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