Outcome Prediction of ODI Cricket Matches using Decision Trees and MLP Networks

J. Kumar, Rajeev Kumar, Pushpender Kumar
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引用次数: 10

Abstract

Applications of machine learning supplemented with data mining techniques has become a hot topic for research worldwide, sports analytics is no exception though. Cricket is one of the most popular sports in Australia, Caribbean, UK and South Asian nations with a net fan base of around 2.5 billion. The game has tremendous spectator support in more than 100 nations and the masses show great interest in predicting the game outcomes. There are lots of pre-game and in-game attributes which decides the outcome of a cricket match. Pre-game attributes like the venue, past track-records, innings(first/second), team strength etc. and the various in-game attributes like toss, run rate, wickets remaining, strike rate etc. influence the result of a match in a predominant manner. In this study, 2 different ML approaches namely Decision Trees and Multilayer Perceptron Network have been used to analyse the effect produced on the outcome of a cricket match due to these varied factors. Based on these results CricAI: Cricket Match Outcome Prediction System has been developed. The designed tool takes into consideration the pregame attributes like the ground, venue (home, away, neutral) and innings (first/second) for predicting the final result of given match.
基于决策树和MLP网络的ODI板球比赛结果预测
机器学习与数据挖掘技术相结合的应用已经成为全球研究的热门话题,体育分析也不例外。板球是澳大利亚、加勒比海、英国和南亚国家最受欢迎的运动之一,拥有约25亿的净粉丝群。比赛在100多个国家受到观众的热烈支持,大众对预测比赛结果表现出极大的兴趣。有很多赛前和游戏中的属性会决定板球比赛的结果。比赛前的属性,如场地、过往记录、局数(第一/第二局)、球队实力等,以及各种游戏内属性,如投掷、跑动率、剩余三柱门、击球率等,都会以一种主要的方式影响比赛结果。在这项研究中,两种不同的机器学习方法,即决策树和多层感知器网络,被用来分析由于这些不同因素对板球比赛结果产生的影响。基于这些结果,CricAI:板球比赛结果预测系统已经开发出来。设计的工具考虑了比赛前的属性,如场地,场地(主场,客场,中立)和局(第一/第二)来预测给定比赛的最终结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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