Programming: A Study on Upper Primary Students" Attitude towards Education Digital Games

M. L. Lehat, Rashidah Mokhtar, Nora Mohd Basir, Yusnita Sokman
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Abstract

Abstract — There is an emerging trend of using games for learning purposes and previous research has looked at how the concept is applied in different fields. However, little studies have been done to examine how programming affects primary school students especially in the Malaysian context. To better understand how learners respond to the use of digital games in learning programming, this exploratory case study is performed by examining the attitude of upper primary schools students towards its usage. The students were asked to perform several learning activities using games during which observations were made and questionnaires were distributed for data collection. The outcome of the study will be useful in the future development of games that are suitable to the students’ age and level. By identifying the learners’ preference, it can help to guide the development of digital games especially in the field of programming. Index Terms — Digital games, education, primary students, programming.
编程:小学生对教育数字游戏的态度研究
摘要—将游戏用于学习目的是一种新兴趋势,之前的研究着眼于如何将这一概念应用于不同领域。然而,很少有研究调查编程是如何影响小学生的,尤其是在马来西亚的情况下。为了更好地了解学习者在编程学习中使用数字游戏的反应,本探索性案例研究通过调查小学高年级学生对使用数字游戏的态度来进行。学生们被要求使用游戏进行一些学习活动,在此期间进行观察并分发问卷以收集数据。研究结果将有助于未来开发适合学生年龄和水平的游戏。通过识别学习者的偏好,可以帮助指导数字游戏的发展,特别是在编程领域。索引术语-数字游戏,教育,小学生,编程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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