Mathematical approximation for real-time lighting rendering through participating media

P. Lecocq, A. Kemeny, Sylvain Michelin, D. Arquès
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引用次数: 13

Abstract

Many shading models are able to provide realistic rendering of lighting effects under various atmospheric conditions but computational times are often expensive. This paper proposes a method to render lighting effects within participating media in real-time on a graphics workstation. It consists of mathematical approximations based on a re-formulation of the light transport equation considering atmospheric scattering with light sources described by their luminous intensity distribution. Hardware capabilities of graphics computer boards are used to accelerate parts of the rendering process.
通过参与媒体实现实时照明渲染的数学近似
许多阴影模型能够在各种大气条件下提供真实的照明效果渲染,但计算时间通常很昂贵。本文提出了一种在图形工作站上实时渲染参与媒体中的灯光效果的方法。它是基于光输运方程的数学近似,考虑了大气散射与光源的光强分布。图形计算机主板的硬件功能用于加速部分渲染过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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