Enhanced Predictive Modeling of Cricket Game Duration Using Multiple Machine Learning Algorithms

Shivam Tyagi, R. Kumari, Sarath Chandra Makkena, S. Mishra, Vishnu S. Pendyala
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引用次数: 3

Abstract

Cricket has the second-largest fan-base after football. Interest in any game is a factor of quality of the game which in turn depends on the quality of players. It is therefore important to have good players and that they are paid well. Sports industry largely relies on the advertising sector for sponsorship and financing of games. Advertisement companies spend a fortune to acquire the best slots during a game to catch the maximum viewership. This implies that advertising companies have a lot of interest in the duration of a match. Indian Premier League (IPL) has a huge fan-base and is one of the major events where companies spend a large amount of money to advertise their products. Due to this, a short game, which ends prior than expected, results in loss of opportunity in terms of time-slots lost and hence revenue and fan interest. The prediction of duration of a game will be beneficial for both sport and advertisement industry. In this paper, we use machine learning algorithms to predict the duration of a match in terms of the number of balls expected to be delivered in the match. The work introduces four different approaches, using historical data, to predict the number of balls in a match.
使用多种机器学习算法增强的板球比赛持续时间预测建模
板球拥有仅次于足球的第二大球迷基础。对任何游戏的兴趣都是游戏质量的一个因素,而游戏质量又取决于玩家的素质。因此,重要的是要有优秀的球员,他们的薪水也要高。体育产业在很大程度上依赖于广告部门对比赛的赞助和融资。广告公司花了一大笔钱来获得比赛期间的最佳时段,以吸引最大的收视率。这意味着广告公司对比赛的持续时间非常感兴趣。印度超级联赛(IPL)拥有庞大的球迷基础,是公司花费大量资金宣传其产品的主要赛事之一。因此,较短的游戏,如果比预期提前结束,就会导致机会的流失,从而导致收益和粉丝兴趣的减少。比赛持续时间的预测对体育和广告行业都是有益的。在本文中,我们使用机器学习算法来根据比赛中预期交付的球的数量来预测比赛的持续时间。这项工作介绍了四种不同的方法,利用历史数据来预测比赛中的球数。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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