“I hope it has a nice endin”: Rewriting Postmodern Play in Cormac McCarthy's No Country for Old Men

J. Cagle
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引用次数: 1

Abstract

McCarthy's border fiction-to date, five novels including Blood Meridian (1985), All the Pretty Horses (1992), The Crossing (1994), Cities of the Plain (1998), and No Country for Old Men (2005)-demonstrates a committed interest in games and game playing. These works continually mobilize tarot cards, Monte and poker playing, chess, and coin flipping as harbingers of fate and chance as well as evidence of unique skill. Although relatively little is yet known about Cormac McCarthy's private life, conversations with McCarthy betray his sincere interest in games. Richard Woodward's 1992 New York Times Magazine interview locates McCarthy at a pool hall in a shopping mall in El Paso, Texas, where he "ignores the video games and rock-and-roll and patiently runs out the table. A skillful player, [McCarthy] was a member of a team at this place, an incongruous setting for a man of his conservative demeanor" ("Venomous"). Thirteen years later, in a 2005 Vanity Fair interview accompanying the release of No Country for Old Men, Woodward reports that one of McCarthy's longtime friends is legendary poker champion Betty Carey, and that McCarthy's current hangout is no longer a noisy pool hall, but a perhaps equally unlikely location: the Santa Fe Institute in New Mexico. At the Institute, known as a "hub for complex-systems theory," McCarthy attends workshops on "bounded inferences for decision-making in games" and follows the work of leading thinkers in chaos theory, such as J. Doyne Farmer, the famed "economist-physicist-gambler" ("Cormac Country").In what follows, I will look closely at games and game playing as they figure formally as well as thematically in McCarthy's most recent addition to his border fiction, No Country for Old Men. I base my argument on the ideas of Jean-Francois Lyotard, whose sociocultural analyses have become central to postmodern studies. The McCarthy text, I argue, "rewrites" postmodern jouissance through a deferral of narrational and thematic resolution. The narrative's plotting, its logic and dynamic, exhibits a type of "play" by refusing to develop toward a proper resolution between opposing forces. In this sense of "play," No Country for Old Men embodies the optimistic qualities of "usefulness" Lyotard associates with Cold War game theory: "Game theory, we think, is useful in the same sense that any sophisticated theory is useful, namely as a generator of ideas" (Postmodern 60). Ultimately, the novel's adherence to game-theoretic logic as well as its expression of unresolved tension demonstrates the "rewriting" of postmodern play.Playing GodIn McCarthy's border fiction, games and game playing are often associated with the work of narrative production. The workings of chance concern not only players engaged in parlor games, but also the serious storytellers populating McCarthy's fiction as they carefully-and strategically-craft their tales. McCarthy's narrators construct stories of "biblical gravity" to emphasize issues of life and death-the hallmark, according to McCarthy, of all "good writers" (Woodward, "Venomous").Nowhere in McCarthy's border fiction are the concerns of gaming, death, and narrative production so prevalent as in No Country for Old Men.1 The plot focuses on Llewelyn Moss, a thirty-six-year-old welder and Vietnam War veteran from Sanderson, Texas, and the various parties searching for him after he accidentally finds the site of a botched heroin deal and a document case containing $2.4 million. The two principle characters in this search are Terrell County Sheriff Ed Tom Bell and a mysterious assassin named Anton Chigurh, whom Bell thinks of as "a true and living prophet of destruction" (No Country for Old Men 4). At the carnage-laden scene of the heroin deal, Moss encounters a wounded man, dehydrated and asking for water. Moss does not have water, nor does he offer the man any other form of succor, but instead continues his examination of the scene, determined to find "the last man standing" (15). …
“我希望它有一个美好的结局”:改写科马克·麦卡锡的《老无所依》中的后现代戏剧
麦卡锡的边境小说——到目前为止,他写了五部小说,包括《血色子午线》(1985)、《骏马》(1992)、《十字路口》(1994)、《平原之城》(1998)和《老无所归》(2005)——展示了他对游戏和游戏玩法的浓厚兴趣。这些作品不断地将塔罗牌、蒙特和扑克、国际象棋和抛硬币作为命运和机会的预兆,以及独特技能的证据。尽管我们对科马克·麦卡锡的私生活知之甚少,但与他的交谈却透露出他对游戏的真诚兴趣。理查德·伍德沃德(Richard Woodward) 1992年在《纽约时报》杂志(New York Times Magazine)的采访中,把麦卡锡安排在德克萨斯州埃尔帕索(El Paso)一家购物中心的台球厅里,在那里他“无视电子游戏和摇滚乐,耐心地跑出了桌子。”作为一名技术娴熟的球员,[麦卡锡]在这个地方是一个团队的成员,对于他这样一个保守的人来说,这是一个不协调的环境。”13年后的2005年,在《老无所居》出版的同时,伍德沃德接受了《名利场》杂志的采访,他说麦卡锡的老朋友之一是传奇扑克冠军贝蒂·凯里,麦卡锡现在常去的地方不再是嘈杂的台球厅,而是一个可能同样不太可能的地方:新墨西哥州的圣达菲研究所。在被称为“复杂系统理论中心”的研究所,麦卡锡参加了“游戏中决策的有限推理”研讨会,并跟随混沌理论的主要思想家的工作,如著名的“经济学家-物理学家-赌徒”J.多恩·法默(J. Doyne Farmer)。在接下来的文章中,我将仔细研究游戏和游戏玩法,因为它们在麦卡锡最新的边境小说《老无所依》中既有形式又有主题。我的论点基于让-弗朗索瓦·利奥塔的观点,他的社会文化分析已成为后现代研究的核心。我认为,麦卡锡的文本通过推迟叙事和主题的解决,“重写”了后现代的欢爽。叙事的情节、逻辑和动态表现出一种“游戏”,拒绝在对立的力量之间朝着适当的解决方向发展。在这种“游戏”的意义上,利奥塔将冷战博弈论与“有用性”联系起来,体现了“有用性”的乐观品质:“我们认为,博弈论的有用性与任何复杂理论的有用性相同,即作为思想的发生器”(后现代60)。最终,小说对博弈论逻辑的坚持以及对未解决的张力的表达表明了后现代戏剧的“重写”。GodIn McCarthy的边界小说、游戏和玩游戏通常与叙事制作工作联系在一起。机遇的作用不仅与室内游戏中的玩家有关,也与麦卡锡小说中严肃的讲故事者有关,因为他们小心翼翼地、有策略地编造故事。麦卡锡的叙述者构建了具有“圣经引力”的故事,以强调生与死的问题——麦卡锡认为这是所有“好作家”(伍德沃德的《毒》)的标志。在麦卡锡的边境小说中,没有哪部作品像《老无所依》那样充斥着对游戏、死亡和叙事的关注。小说的情节集中在Llewelyn Moss身上,他是一名36岁的焊工,也是来自德克萨斯州桑德森的越战老兵,在他意外地发现了一个失败的海洛因交易地点和一个装有240万美元的文件箱后,各种党派都在寻找他。这次搜寻的两个主要角色是特雷尔县警长埃德·汤姆·贝尔和一个名叫安东·齐格的神秘刺客,贝尔认为他是“一个真正的、活生生的毁灭先知”(《老无所乡》4)。在海洛因交易的大屠杀现场,莫斯遇到了一个受伤的人,他脱水了,向他要水。莫斯没有水,也没有给这个人提供任何其他形式的援助,而是继续检查现场,决心找到“最后一个站着的人”(15)。…
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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