Who am I? - Development and Analysis of an Interactive 3D Game for Psychometric Testing

Aorthi Afroza, Kelsey Murray, B. Wünsche, Paul Denny
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引用次数: 3

Abstract

Psychometric testing has become a popular scientific method to measure individuals’ mental capabilities and behavioural styles. Traditional psychometric tests are standardised and usually require the completion of paper forms. This means they are tedious to complete, can cause anxiety, and it is obvious to participants that a psychometric test is being conducted, potentially affecting how questions are answered. We develop and analyse an interactive 3D game which measures similar metrics to a psychometric test, but is unobtrusive and fun to complete. Specifically developed game elements are used to measure three psychometric properties related to motivation: extraversion, neuroticism and conscientiousness. A user study with 30 participants revealed that the game provided a valid measure for neuroticism when compared with traditional assessments, but was less successful for other traits. Participants were accepting a longer playtime compared to traditional tests, and most were unaware they completed a personality test.
我是谁?-开发和分析用于心理测试的交互式3D游戏
心理测试已成为一种流行的科学方法来测量个人的心理能力和行为方式。传统的心理测试是标准化的,通常需要填写纸质表格。这意味着完成这些测试很繁琐,会引起焦虑,而且对参与者来说,很明显他们正在进行心理测试,这可能会影响问题的回答方式。我们开发并分析了一款交互式3D游戏,它测量的指标与心理测试类似,但并不引人注目,而且很有趣。专门开发的游戏元素用于测量与动机相关的三个心理测量属性:外向性、神经质和责任心。一项有30名参与者参与的用户研究显示,与传统的评估相比,这款游戏提供了一种有效的神经质测量方法,但在其他特征方面却不太成功。与传统测试相比,参与者接受了更长的游戏时间,大多数人都没有意识到他们完成了性格测试。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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