The Historical Environment as Aged Icon in the Gamed West

J. Lawler
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Abstract

ABSTRACT As far back as Theodore Roosevelt or Owen Wister and his novel of western grit and masculinity, The Virginian, the American West has been charged with an evocative sense: as virtue, as place, as image. In this paper, I argue that the image, as place and virtue, is exhibited in video games through a built environment that contains the ideas and meaning of the ‘Old West’ and the imagined past, in what I refer to as aged icons. The nostalgia of the American West has been built into the American psyche and is represented in film, T.V., novels, toys, amusement parks, and generalised game play. While digital games are a relative newcomer and their imagery is derivative, their immersive nature allows players the opportunity to explore and live within a world that revels in its own disintegration. The built environment and its contents in the digital play space are shown as having aged themselves – they are falling apart, dilapidated, or contain the death and destruction of a lost era. The aged icon references the buildings and objects within those structures as reinforcing and authenticating a distant and figural past that comports with a broader cultural memory of the ‘Old West.’
历史环境是游戏西方的老图标
早在西奥多·罗斯福和欧文·威斯特的小说《弗吉尼亚人》中,美国西部就被赋予了一种令人回味的感觉:作为美德,作为地方,作为形象。在本文中,我认为图像,作为地点和美德,是通过包含“旧西部”和想象过去的理念和意义的建筑环境在电子游戏中呈现出来的,我将其称为古老的图标。对美国西部的怀念已经深入美国人的内心,并表现在电影、电视、小说、玩具、游乐园和一般的游戏中。虽然数字游戏是一个相对较新的事物,它们的图像是衍生的,但它们的沉浸性让玩家有机会探索和生活在一个自我解体的世界中。数字游戏空间中的建筑环境及其内容呈现出衰老的趋势——它们正在分崩离析、破败不堪,或者包含着一个逝去时代的死亡和毁灭。古老的图标参考了这些结构中的建筑和物体,以加强和验证遥远而形象的过去,与“旧西部”更广泛的文化记忆相吻合。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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