Incentive games for neuro-fuzzy control

A.M. Cakmakci, C. Isik
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Abstract

Introduces a two-level modular neuro-fuzzy network based on incentive games where the modules are organized as autonomous local optimizers in a leader-follower game hierarchy. Incentive-reaction pairs are used as a measure for the capacity and responsiveness assessment of each follower module. Learning within the follower modules is performed in a traditional error-based manner (e.g. backpropagation). The allocation of targets and incentives to each follower module, on the other hand, is independent of connection weights; incentive games are used for that purpose. Two important advantages of the new architecture are its physically significant follower module outputs and the context-based enhancement it makes to backpropagation.
神经模糊控制的激励游戏
介绍了一种基于激励博弈的两级模块化神经模糊网络,其中模块被组织为领导者-追随者博弈层次中的自治局部优化器。激励-反应对被用来衡量每个追随者模块的能力和反应性。跟随模块内的学习以传统的基于错误的方式执行(例如反向传播)。另一方面,每个跟随模块的目标和激励分配与连接权无关;激励游戏便是用于此目的。新体系结构的两个重要优点是其物理上显著的跟随模块输出和基于上下文的反向传播增强。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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