{"title":"Incentive games for neuro-fuzzy control","authors":"A.M. Cakmakci, C. Isik","doi":"10.1109/ISUMA.1995.527714","DOIUrl":null,"url":null,"abstract":"Introduces a two-level modular neuro-fuzzy network based on incentive games where the modules are organized as autonomous local optimizers in a leader-follower game hierarchy. Incentive-reaction pairs are used as a measure for the capacity and responsiveness assessment of each follower module. Learning within the follower modules is performed in a traditional error-based manner (e.g. backpropagation). The allocation of targets and incentives to each follower module, on the other hand, is independent of connection weights; incentive games are used for that purpose. Two important advantages of the new architecture are its physically significant follower module outputs and the context-based enhancement it makes to backpropagation.","PeriodicalId":298915,"journal":{"name":"Proceedings of 3rd International Symposium on Uncertainty Modeling and Analysis and Annual Conference of the North American Fuzzy Information Processing Society","volume":"72 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1995-03-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of 3rd International Symposium on Uncertainty Modeling and Analysis and Annual Conference of the North American Fuzzy Information Processing Society","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISUMA.1995.527714","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Introduces a two-level modular neuro-fuzzy network based on incentive games where the modules are organized as autonomous local optimizers in a leader-follower game hierarchy. Incentive-reaction pairs are used as a measure for the capacity and responsiveness assessment of each follower module. Learning within the follower modules is performed in a traditional error-based manner (e.g. backpropagation). The allocation of targets and incentives to each follower module, on the other hand, is independent of connection weights; incentive games are used for that purpose. Two important advantages of the new architecture are its physically significant follower module outputs and the context-based enhancement it makes to backpropagation.