Active learning of local predictable representations with artificial curiosity

Mathieu Lefort, A. Gepperth
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引用次数: 6

Abstract

In this article, we present some preliminary work on integrating an artificial curiosity mechanism in PROPRE, a generic and modular neural architecture, to obtain online, open-ended and active learning of a sensory-motor space, where large areas can be unlearnable. PROPRE consists of the combination of the projection of the input motor flow, using a self-organizing map, with the regression of the sensory output flow from this projection representation, using a linear regression. The main feature of PROPRE is the use of a predictability module that provides an interestingness measure for the current motor stimulus depending on a simple evaluation of the sensory prediction quality. This measure modulates the projection learning so that to favor the representations that predict the output better than a local average. Especially, this leads to the learning of local representations where an input/output relationship is defined [1]. In this article, we propose an artificial curiosity mechanism based on the monitoring of learning progress, as proposed in [2], in the neighborhood of each local representation. Thus, PROPRE simultaneously learns interesting representations of the input flow (depending on their capacities to predict the output) and explores actively this input space where the learning progress is the higher. We illustrate our architecture on the learning of a direct model of an arm whose hand can only be perceived in a restricted visual space. The modulation of the projection learning leads to a better performance and the use of the curiosity mechanism provides quicker learning and even improves the final performance.
基于人工好奇心的局部可预测表征的主动学习
在本文中,我们介绍了一些在PROPRE(一个通用和模块化的神经架构)中集成人工好奇心机制的初步工作,以获得对感觉-运动空间的在线,开放式和主动学习,其中大片区域可能无法学习。PROPRE由使用自组织映射的输入运动流的投影与使用线性回归的从该投影表示的感官输出流的回归组合组成。PROPRE的主要特点是使用了一个可预测性模块,该模块根据对感官预测质量的简单评估,为当前的运动刺激提供了一个有趣的测量。这个度量调节了投影学习,以便有利于比局部平均值更好地预测输出的表示。特别是,这会导致学习局部表示,其中定义了输入/输出关系[1]。在本文中,我们提出了一种基于学习进度监测的人工好奇心机制,如[2]所提出的,在每个局部表示的邻域中。因此,PROPRE同时学习输入流的有趣表示(取决于它们预测输出的能力),并积极探索学习进度较高的输入空间。我们通过学习手臂的直接模型来说明我们的架构,手臂的手只能在有限的视觉空间中被感知。投射学习的调节导致更好的表现,好奇心机制的使用提供了更快的学习甚至提高了最终的表现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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