My Sports Pulse: Increasing Student Interest in STEM Disciplines through Sports Themes, Games and Mobile Technologies

D. Metcalf, M. Milrad, D. Cheek, Sara Raasch, Angela Hamilton
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引用次数: 26

Abstract

My Sports Pulse is a program designed to promote student achievement and interests in science and math disciplines using sports themed scenarios and celebrity athlete presence delivered over mobile devices to reach the broadest possible audience. The program is set up to pilot in five different geographic locations around the globe, followed by a broader public launch. During the phase one pilot, research questions include the effectiveness of the program in promoting student engagement and interests in math and science. The research data will provide insight into the effectiveness of extrinsic motivators, and their transference to intrinsic motivation using games and simulations toward the study of STEM (Science, Technology, Engineering, and Mathematics) disciplines. In this paper, we will present the design heuristics and conceptual framework for the My Sports Pulse program.
我的运动脉搏:通过体育主题、游戏和移动技术提高学生对STEM学科的兴趣
“我的运动脉搏”是一个旨在提高学生在科学和数学学科方面的成就和兴趣的项目,通过移动设备提供体育主题场景和名人运动员的存在,以达到尽可能广泛的受众。该计划将在全球五个不同的地理位置进行试点,随后将向更广泛的公众推出。在第一阶段的试点中,研究问题包括该计划在促进学生对数学和科学的参与和兴趣方面的有效性。研究数据将深入了解外部激励因素的有效性,以及它们在STEM(科学、技术、工程和数学)学科研究中使用游戏和模拟的内在动机的转移。在本文中,我们将提出我的运动脉搏程序的设计启发和概念框架。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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