Real-time water rendering based on the graphics hardware acceleration

Rong-qin Chen
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引用次数: 1

Abstract

This paper presents an efficient method for water rendering in real-time by taking advantage of the parallelism and programmability of a GPU (Graphic Processing Unit). We propose a dynamical radial grid to tessellate the water surface and perform sampling and displacement mapping on the vertex shader. Some special effect is simulated to improve the photorealism of our real-time water rendering. The results show that our method is suitable for some real-time applications.
基于图形硬件加速的实时水渲染
本文利用图形处理单元(GPU)的并行性和可编程性,提出了一种有效的实时水渲染方法。我们提出了一个动态径向网格来对水面进行镶嵌,并对顶点着色器进行采样和位移映射。模拟了一些特殊效果,以提高我们实时水渲染的真实感。结果表明,该方法适用于一些实时应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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