Understanding back-to-front pinching for eyes-free mobile touch input

Christian Corsten, Andreas Link, Thorsten Karrer, Jan O. Borchers
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引用次数: 2

Abstract

Using a smartphone touchscreen to control apps mirrored to a distant display is hard, since the user cannot see where she is touching while looking at the distant screen. Tactile landmarks at the back of the phone can mitigate this problem, especially in landscape mode [3]: By moving a finger across these landmarks, the user can haptically estimate the finger position in proportion to the touchscreen. Upon pinching the thumb resting above the touchscreen towards that finger at the back, the finger position is transferred to the front and registered as a touch. However, despite proprioception, this technique leads to a shift between back and front position, denoted as pinch error. We investigated this error using different target locations, device thicknesses, and tilt angles to derive target sizes that can be acquired at a 96% success rate.
理解前后按压的无眼移动触摸输入
使用智能手机的触摸屏来控制应用程序镜像到远处的显示器是很困难的,因为用户在看远处的屏幕时无法看到她触摸的地方。手机背面的触觉标志可以缓解这个问题,特别是在横向模式下[3]:通过在这些标志上移动手指,用户可以触觉上估计手指的位置与触摸屏的比例。当把放在触摸屏上方的拇指向后面的那个手指捏时,手指的位置就会转移到前面,并被记录为触摸。然而,尽管有本体感觉,这种技术会导致前后位置之间的变化,这被称为捏错。我们使用不同的目标位置、设备厚度和倾斜角度来研究这种误差,以获得成功率为96%的目标尺寸。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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