Object voxelization by filtering

M. Srámek, A. Kaufman
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引用次数: 36

Abstract

The authors analyze different filters used for the voxelization of analytically described objects. They show that, when the voxel model is used for visualization, the filter design is related to the subsequent rendering phase, namely the gradient estimation technique. The theoretical and experimental analyses show that, in order to avoid a systematic error in normal estimation, the density profile near the surface should be linearly proportional to the distance from the surface. Optimal thickness of this transient region has been estimated to be about 3 voxel units. Based on these results, they propose a technique for voxelization of arbitrary parametric surfaces, using a hierarchical subdivision of the 2D surface domain.
通过滤波实现物体体素化
作者分析了用于分析描述对象体素化的不同滤波器。他们表明,当体素模型用于可视化时,滤波器设计与随后的渲染阶段有关,即梯度估计技术。理论分析和实验分析表明,为了避免正态估计中的系统误差,地表附近的密度剖面应与地表之间的距离成线性比例。该暂态区域的最佳厚度估计约为3体素单位。基于这些结果,他们提出了一种使用二维表面域的分层细分来实现任意参数表面体素化的技术。
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