Evaluation of Serious Game User Experience: the Role of Emotions

Philippe Cohard
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引用次数: 1

Abstract

Serious games are slowly becoming a part of educational systems and corporate training facilities in lots of fields such as industry, health, management, etc. Despite this, the academic knowledge on these artefacts is still limited. The research reported in this paper examined emotional implications of serious games on the user experience. This correlational research observed the relationships between factors of serious gaming and emotions. Fifty students took part in the study. The participants used a serious game on the security of an Information System and answered a structured questionnaire. The data was analysed by Spearman’s correlation. The results show that the quality components of the multimedia system and the quality of the content of the game are correlated with emotions, satisfaction and intention to use. Moreover, they show that emotions are correlated with satisfaction, learning and success of the serious game. Satisfaction and learning play a key role in these programs. If serious game training is to have some efficiency, a deeper understanding of the factors that lead to the success of these applications is required. These factors are all levers of control that affect the perception and emotions of the user. Understanding these mechanisms could eventually lead to more effective serious games.
严肃游戏用户体验的评估:情感的作用
严肃游戏正逐渐成为工业、健康、管理等许多领域的教育系统和企业培训设施的一部分。尽管如此,关于这些文物的学术知识仍然有限。这篇论文中的研究考察了严肃游戏对用户体验的情感影响。这项相关研究观察了严肃游戏因素与情绪之间的关系。50名学生参加了这项研究。参与者使用了一个关于信息系统安全的严肃游戏,并回答了一份结构化的问卷。数据通过斯皮尔曼相关性进行分析。结果表明,多媒体系统的质量组件和游戏内容的质量与情绪、满意度和使用意图相关。此外,他们还表明,情绪与满意度、学习和严肃游戏的成功相关。满意度和学习在这些项目中起着关键作用。如果要让严肃的游戏训练更有效,就需要更深入地了解导致这些应用成功的因素。这些因素都是影响用户感知和情绪的控制杠杆。理解这些机制可以最终创造出更有效的严肃游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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