Kinect-based wearable prototype system for ataxic patients neurorehabilitation: software update for exergaming and rehabilitation

Michela Franzo', Simona Pascucci, M. Serrao, F. Marinozzi, F. Bini
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引用次数: 3

Abstract

The aim of this study is to evaluate the differences introduced by an update of implemented code between the two version of prototype for ataxic patients’ neurorehabilitation device. The rehabilitation consists in virtual exercise for the patient to improve his control of the upper arm during daily movement. The prototype is based on the Microsoft Kinect device to acquire subject’s position and on the Arduino board with accelerometer/gyroscope sensor to acquire kinematics quantities of the wrist during the task. Two subjects were analysed with 2.0 version of the prototype and they were compared to 2 of 20 subjects selected from the first control group to highlight the differences between the two versions.
基于kinect的共济失调患者神经康复可穿戴原型系统:运动与康复软件更新
本研究的目的是评估两个版本的原型之间的差异引入了实施代码的更新为共济失调患者的神经康复装置。康复包括虚拟运动,以提高患者在日常活动中对上臂的控制。该原型基于微软Kinect设备来获取受试者的位置,并在Arduino板上带有加速度计/陀螺仪传感器来获取任务期间手腕的运动学量。用2.0版本的原型对两名受试者进行分析,并将他们与从第一个对照组中选出的20名受试者中的2名进行比较,以突出两个版本之间的差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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