Tracing the user experience of participation

Dave Jones
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引用次数: 4

Abstract

Digital applications and web-based user experiences increasingly incorporate social web technologies that enable the user to become a participant, or someone who actively co-constructs content, context, and meaning in digital ecosystems. This paper explores the user experience of participation by establishing a working definition of the concept and discussing why it is important to researching and designing digital communication tools. The case study presented in this paper explores the ways that user-generated content produced with the game LittleBigPlanet and the community that this content supports are intricately linked to local inventions embedded within cultural practices that improve support people's efforts to learn how to participate within the social web ecosystem. I demonstrate that participation relies on one's ability to coordinate with other participants via social web ecosystems in order to explore digital tools and perform knowledge work. Thus, the user experience of participation can be traced to these local inventions and the culturally situated practices of participants that leverage digital applications to develop, document, and share knowledge with each other. The conclusion to this paper offers preliminary concepts necessary to defining the user experience of participation and to theorizing participation as a critical component of researching and designing social web ecosystems.
追踪用户参与体验
数字应用和基于网络的用户体验越来越多地结合了社交网络技术,这些技术使用户能够成为数字生态系统中的参与者,或者积极地共同构建内容、上下文和意义的人。本文通过建立用户参与体验概念的工作定义,并讨论了为什么它对研究和设计数字通信工具很重要,从而探讨了用户参与体验。本文所呈现的案例研究探讨了《LittleBigPlanet》的用户生成内容以及该内容所支持的社区与嵌入文化实践中的本地发明之间的复杂联系,这些文化实践能够帮助人们学习如何参与社交网络生态系统。我证明,参与依赖于一个人通过社交网络生态系统与其他参与者协调的能力,以探索数字工具并进行知识工作。因此,参与的用户体验可以追溯到这些当地的发明和参与者利用数字应用程序开发、记录和相互分享知识的文化实践。本文的结论提供了必要的初步概念,以定义参与的用户体验,并将参与理论化为研究和设计社交网络生态系统的关键组成部分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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