Game-theoretic models of web credibility

Thanasis G. Papaioannou, K. Aberer, Katarzyna Abramczuk, P. Adamska, A. Wierzbicki
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引用次数: 10

Abstract

Research on Web credibility assessment can significantly benefit from new models that are better suited for evaluation and study of adversary strategies. Currently employed models lack several important aspects, such as the explicit modeling of Web content properties (e.g. presentation quality), the user economic incentives and assessment capabilities. In this paper, we introduce a new, game-theoretic model of credibility, referred to as the Credibility Game. We perform equilibrium and stability analysis of a simple variant of the game and then study it as a signaling game against naïve and expert information consumers. By a generic economic model of the player payoffs, we study, via simulation experiments, more complex variants of the Credibility Game and demonstrate the effect of consumer expertise and of the signal for credibility evaluation on the evolutionary stable strategies of the information producers and consumers.
网络可信度的博弈论模型
网络可信度评估研究可以从更适合评估和研究对手策略的新模型中获益。目前使用的模型缺少几个重要方面,例如Web内容属性(例如表示质量)的显式建模、用户经济激励和评估能力。在本文中,我们引入了一种新的可信度博弈论模型,称为可信度博弈。我们对游戏的一个简单变体进行均衡和稳定性分析,然后将其作为针对naïve和专家信息消费者的信号游戏进行研究。本文利用参与人收益的一般经济模型,通过模拟实验研究了可信度博弈的更复杂变量,并论证了消费者专业知识和可信度评价信号对信息生产者和消费者演化稳定策略的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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