iBaton: conducting virtual concerts using smartphones

Rasika Ranaweera, Michael Cohen, Shun Endo
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引用次数: 5

Abstract

With the emergence of virtual environments, even ordinary computer users can drag-and-drop 3d objects (cities, buildings, furniture, instruments, controls, animals and avatars) from galleries and arrange them to create attractive cyber-worlds. We have created a virtual concert application using Alice, a 3d rapid prototyping programming environment, in which instruments are arranged around a virtual conductor (in this case the user) located at their center. A user-conductor with a smartphone can use it as a simplified baton, pointing at a preferred instrument and tapping to select or start playing. When selected, an instrument is jiggled or its components dilated and contracted, and a spotlight appears until the instrument is muted, providing the conductor and audience with visual cues about the ensemble. One can also adjust volume/panning of a selected instrument by sliding corresponding controls on the smart-phone screen. Alice 3 (Beta) provides a rich api to control and display objects, but native audio capabilities are limited to playing an audio file and adjusting individual volume before playing. Using a plugin for NetBeans, Alice programs (scenarios) can be edited as Java code outside Alice. With the Java Sound api, which provides more complete control for controlling sampled audio and midi, we implement audio-related functions to the virtual concert. Smartphones have magnetometers that can be used to detect yaw, which data is acquired through a compatible programming language and library. Spatial information of smartphones can be accessed using the platform's api and transmitted to a collaborative virtual environment (cve) session server via Wi--Fi. A middleware program, the "Alice--Cve Bridge," retrieves these events through the server and selects/plays/adjusts instruments in the Alice-rendered virtual environment. Such explorations suggest the power of emerging mobile devices as generalized remote controls for interactive multimedia and ubiquitous computing.
iBaton:使用智能手机指挥虚拟音乐会
随着虚拟环境的出现,即使是普通的计算机用户也可以从画廊中拖拽3d对象(城市、建筑、家具、仪器、控件、动物和虚拟形象),并将它们排列成吸引人的网络世界。我们使用Alice(一个3d快速原型编程环境)创建了一个虚拟音乐会应用程序,其中乐器围绕位于其中心的虚拟指挥(在本例中为用户)排列。拥有智能手机的用户指挥家可以把它当作简化的指挥棒,指着喜欢的乐器,轻敲就可以选择或开始演奏。一旦选定,乐器就会抖动,或者其部件展开或收缩,然后聚光灯出现,直到乐器静音,为指挥和观众提供关于合奏的视觉线索。用户还可以通过滑动智能手机屏幕上的相应控件来调整所选乐器的音量/平移。Alice 3 (Beta)提供了一个丰富的api来控制和显示对象,但是原生音频功能仅限于播放音频文件和在播放前调整单个音量。使用NetBeans插件,可以在Alice之外将Alice程序(场景)编辑为Java代码。使用Java Sound api,它为控制采样音频和midi提供了更完整的控制,我们实现了虚拟音乐会的音频相关功能。智能手机有磁力计,可以用来检测偏航,数据是通过兼容的编程语言和库获取的。智能手机的空间信息可以通过平台的api访问,并通过Wi- Fi传输到协作虚拟环境(cve)会话服务器。中间件程序“Alice—Cve Bridge”通过服务器检索这些事件,并在Alice渲染的虚拟环境中选择/播放/调整乐器。这些探索表明了新兴移动设备作为交互式多媒体和普适计算的通用遥控器的力量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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