Learning healthy habits with a mobile self-intervention

Janne Vainio, I. Korhonen, Outi Kenttä, J. Järvinen, K. Kaipainen
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引用次数: 6

Abstract

Health interventions aim to influence behavior by creating healthy habits that substitute existing unhealthy ones. Habits are often deeply ingrained but also easily disrupted in new situations. This makes the changing of habits a life-long learning and adaptation process rather than a one-time task with limited duration. Therefore, modern understanding of learning may be applied in designing effective and sustainable health interventions. We have designed the "Mindless Change" mobile intervention based on a framework of modern learning theories. The self-intervention guides the user in a habit formation through small daily changes, supported by a user selectable simple cartoon type of avatar with varied dialogue. We conducted a four-week pilot study with 66 participants to assess the feasibility of our intervention and especially the contribution of the avatar. Users found the self-intervention intuitive and easy to use but the attrition remained a challenge in this open pilot where participants were not provided any external motivation, support or incentives to start and continue using the service. The results suggest that even a simple non-anthropomorphic support avatar can be beneficial for the health intervention, which encourages us to investigate the concept further.
通过移动自我干预学习健康习惯
健康干预的目的是通过创造健康的习惯来取代现有的不健康习惯,从而影响人们的行为。习惯往往根深蒂固,但在新的情况下也很容易被打破。这使得习惯的改变成为一个终身学习和适应的过程,而不是一个持续时间有限的一次性任务。因此,对学习的现代理解可用于设计有效和可持续的健康干预措施。基于现代学习理论框架,我们设计了“无脑改变”移动干预。自我干预引导用户在习惯的形成通过小的日常变化,支持用户选择简单的卡通类型的化身与各种对话。我们对66名参与者进行了为期四周的试点研究,以评估我们干预的可行性,特别是化身的贡献。用户发现自我干预直观且易于使用,但在这个开放的试点中,参与者没有提供任何外部动机、支持或激励来开始和继续使用该服务,因此人员流失仍然是一个挑战。结果表明,即使是一个简单的非拟人化的支持化身也可以对健康干预有益,这鼓励我们进一步研究这一概念。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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