Engaging Outdoor User Experience Based on High Fidelity 3D Terrain Representation on Mobile Apps

Umberto Di Staso, M. Soave, R. Amicis
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Abstract

In recent years, several mobile devices with excellent performances have become accessible to people at affordable prices. The availability of this equipment, especially in the mobile sector, has encouraged research and development of increasingly complex applications ("Apps") for the visualization of large-scale scenes. However, 3D maps typically available through mobile version of so-called "spinning globes" do not allow the use of high definition data, due to their hardware limitations compared to desktop devices. As a result it often happens that a final user is navigating a real life familiar area, without being able to recognize its orography or specific features that are typical of the real world due to the poor resolution of the underlying 3D geometry. This is particularly amplified within mountain areas where crests, ridges and valleys are not adequately represented, due to the low resolution of the underlying digital terrain model, severely limiting the user's experience. The main contribution of the work presented by this paper is the enhanced user experience through high fidelity terrain representation, which is provided by an App that addresses the two aforementioned items.
基于移动应用高保真3D地形表示的户外用户体验
近年来,一些性能优异的移动设备以实惠的价格为人们所接受。这种设备的可用性,特别是在移动领域,鼓励了研究和开发越来越复杂的应用程序(“应用程序”),用于大规模场景的可视化。然而,通常通过所谓的“旋转地球仪”的移动版本获得的3D地图不允许使用高清晰度数据,因为与桌面设备相比,它们的硬件限制。因此,最终用户经常会在现实生活中熟悉的区域导航,但由于底层3D几何图形的分辨率较低,无法识别其地形或现实世界中典型的特定特征。在山区,由于底层数字地形模型的低分辨率,这一点尤其突出,因为在山区,峰顶、山脊和山谷没有得到充分的体现,严重限制了用户的体验。本文提出的工作的主要贡献是通过高保真地形表示增强用户体验,这是由解决上述两个项目的应用程序提供的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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