The Implications of Interpupillary Distance Variability for Virtual Reality

P. Hibbard, L. Dam, P. Scarfe
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引用次数: 12

Abstract

Creating and presenting binocular images for virtual reality and other 3D displays needs to take account of the interpupillary distance-the distance between the user's eyes. While VR headsets allow for some adjustments of this setting, this does not accommodate the full range found in the population, and may not necessarily be accurately measured and adjusted in practice. A mismatch between the observer's IPD and that assumed in creating and presenting stimuli will tend to cause problems with viewing comfort and accurate depth perception. We identify unnatural eye fixations, visual discomfort and inaccurate depth perception as important considerations for understanding the suitability of VR for use by children. We present a geometrical quantification of each of these factors.
瞳孔间距变化对虚拟现实的影响
创建和呈现虚拟现实和其他3D显示的双眼图像需要考虑瞳孔间距,即用户两眼之间的距离。虽然VR头显允许对这种设置进行一些调整,但这并不能适应人群中发现的全部范围,并且在实践中可能不一定能准确测量和调整。观察者的IPD与创造和呈现刺激时假设的IPD之间的不匹配往往会导致观看舒适性和准确深度感知的问题。我们认为,不自然的眼睛注视、视觉不适和不准确的深度感知是理解VR是否适合儿童使用的重要考虑因素。我们提出了这些因素的几何量化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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