The implementation of framework for edutainment: Educational games customization tool

Z. Embi
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引用次数: 8

Abstract

Computer games have been identified as the potential tool in education especially when it involves the children. Although there are plenty of computer games which are claimed as educational, it is a difficult task to select one that can fulfil the requirements. In this paper, the framework for edutainment that may be implemented in a game-based learning environment will be discussed. It will further report on the implementation of the framework through the development of a prototype of a tool to customize an educational game, using an evolutionary prototyping method. The prototype was developed as a final year project by a group of undergraduates of the Faculty of Information Technology, Multimedia University, Malaysia. In view of the current growth of the use of games in learning, the need for such tools will become more predominate. How such games are designed will surely influence their effectiveness in enhancing learning.
寓教于乐框架的实现:教育类游戏定制工具
电脑游戏已被认为是一种潜在的教育工具,特别是当它涉及到儿童时。虽然有很多电脑游戏被认为是有教育意义的,但要选择一个能满足要求的游戏是一项艰巨的任务。本文将讨论在基于游戏的学习环境中实施的寓教于乐的框架。它将进一步报告框架的实施,通过开发一个工具的原型来定制教育游戏,使用进化原型方法。这个原型是由马来西亚多媒体大学信息技术学院的一群本科生开发的最后一年项目。鉴于目前在学习中使用游戏的增长,对这类工具的需求将变得更加突出。这些游戏的设计方式肯定会影响它们在促进学习方面的效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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