Artur O. R. Franco, J. G. R. Maia, Joaquim A. M. Neto, F. D. C. Gomes
{"title":"An Interactive Storytelling Model for Non-player Characters on Electronic RPGs","authors":"Artur O. R. Franco, J. G. R. Maia, Joaquim A. M. Neto, F. D. C. Gomes","doi":"10.1109/SBGames.2015.13","DOIUrl":null,"url":null,"abstract":"Software-based RPG consists of traditional RPG themes and rules. However, the challenge of emulating the universe arises in the context of electronic RPGs. Moreover, such universe must be broad, be populated with interacting characters and allow exploration. Interactive Storytelling (IS) models are able to produce plots and interactive stories showing up proactive intelligent agents. This work proposes an IS model for electronic RPGs that takes into account its traditional counterpart. Our model includes a coherent scenario representation and an action system that considers time lapse. Moreover, itallows the description of autonomic characters which are ableto define goals, plans and make decisions. This paper also describes a case study constructed by means of a prototype implementation.","PeriodicalId":102706,"journal":{"name":"2015 14th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)","volume":"35 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 14th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SBGames.2015.13","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 7
Abstract
Software-based RPG consists of traditional RPG themes and rules. However, the challenge of emulating the universe arises in the context of electronic RPGs. Moreover, such universe must be broad, be populated with interacting characters and allow exploration. Interactive Storytelling (IS) models are able to produce plots and interactive stories showing up proactive intelligent agents. This work proposes an IS model for electronic RPGs that takes into account its traditional counterpart. Our model includes a coherent scenario representation and an action system that considers time lapse. Moreover, itallows the description of autonomic characters which are ableto define goals, plans and make decisions. This paper also describes a case study constructed by means of a prototype implementation.