Validation of the Elements/RE-ACTION System for use with children: Evaluation of performance across developmental stages

D. Green, P. Wilson
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引用次数: 1

Abstract

The aim of this study was to ascertain the feasibility of using the Elements virtual reality (VR) System for children and determine the construct validity of the assessment mode of the system. These technologies were adapted for use with children, called the Re-Action system, to support motor learning. A mixed-approach design was used. Construct validity was evaluated by contrasting performance on system variables across different developmental stages (Kindergarten, Primary Education, Middle Education and Secondary Education). Four system-generated measures were recorded automatically by the Re-Action system: object placement accuracy, movement speed, movement efficiency, and response errors. These measures were obtained during goal based tasks ranging from predictable to random targets. Children's perceptions of the system were measured via the Short Feedback Questionnaire-Children (SFQ-C) to ascertain the levels of engagement of the children in the system which might support motivation and compliance. Seventy-three children aged between 4 and 16 years undertook 15 minutes of interaction with the system. Differences between developmental stages were identified on randomly presented stimuli indicating that the RE-ACTION system has some sensitivity to developmental trends in performance capacity. Subjective data from the SFQ-C revealed high levels of enjoyment and satisfaction with the tasks. These findings support an earlier case study evaluation of the Re-Action system for use with children with hemiplegia and suggest that the paediatric adaptation of the Elements System has the potential to support understanding of motor learning through childhood. The assessment mode of the system appears to be a valid movement assessment tool for children of different ages with the potential for documenting change as a result of development or intervention.
用于儿童的要素/反应系统的验证:跨发展阶段的绩效评估
本研究的目的是确定元素虚拟现实(VR)系统用于儿童的可行性,并确定该系统的评估模式的构建效度。这些被称为“反应-行动系统”的技术被用于儿童,以支持运动学习。采用混合方法设计。通过对不同发展阶段(幼稚园、小学、初中和中学)系统变量的绩效对比来评估结构效度。反应-动作系统自动记录四项系统生成的测量:物体放置精度、运动速度、运动效率和反应误差。这些测量是在基于目标的任务中获得的,从可预测的目标到随机的目标。通过儿童短反馈问卷(SFQ-C)来测量儿童对系统的感知,以确定儿童在系统中的参与程度,这可能支持动机和依从性。73名年龄在4至16岁之间的儿童与该系统进行了15分钟的互动。在随机呈现的刺激物上发现了不同发育阶段的差异,表明反应-行动系统对表现能力的发展趋势有一定的敏感性。SFQ-C的主观数据显示了对任务的高水平享受和满意度。这些发现支持了早先对反应-行动系统用于偏瘫儿童的案例研究评估,并表明元素系统的儿科适应性有可能支持对儿童运动学习的理解。该系统的评估模式似乎是一种有效的运动评估工具,适用于不同年龄的儿童,具有记录由于发展或干预而导致的变化的潜力。
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