Implicit surfaces for dynamic growth of digestive system

R. Durikovic, S. Czanner
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引用次数: 4

Abstract

The embryologists found realistic human organ models and animations of development necessary for their studies. The aim of this paper is to present a methodology producing realistic animations of development. The convolution surfaces generated by skeletons used for model representation are suitable for growth animation. The skeleton of a digestive system is a line skeleton with a tree structure. Therefore, its growth in length can be simulated by an algebraic L-system which controls the growth of skeleton segments. The global deformation of the skeleton due to the gravity and the lack of space in the abdominal cavity are simulated by a dynamics of skeleton segments. The known movements are implemented in our model by external forces applied on links controlling the organ movement in space. The entire system consist of two steps: First, the actual number of skeleton segments and the length of each skeleton segment is calculated from growth functions, second, the skeleton deformation in space is updated based on dynamics.
消化系统动态生长的隐式表面
胚胎学家发现了他们研究所需的真实的人体器官模型和发育动画。本文的目的是提出一种制作逼真的发展动画的方法。由骨架生成的卷积曲面用于模型表示,适合于生长动画。消化系统的骨架是树状的线骨架。因此,其长度的增长可以通过控制骨架段生长的代数l系统来模拟。利用骨段动力学模拟了由于重力和腹腔内空间不足引起的骨骼整体变形。在我们的模型中,已知的运动是通过施加在控制器官空间运动的连杆上的外力来实现的。整个系统包括两个步骤:首先,根据生长函数计算骨架段的实际数量和每个骨架段的长度,其次,基于动力学更新骨架在空间中的变形。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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