Pinoy Game-Based Activities in Teaching Concepts of Work Power and Energy

Lorelei C. Tabago
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引用次数: 1

Abstract

The effectiveness of games as a tool for teaching concepts while motivatingand inspiring students is now well accepted in almost all subjects and levels ofeducation. This study addressed the development and validation of pinoy game-based activities. The research utilized the R&D methodology which included the validation of the activities and try-out where in the quasi-experiment followinga one-shot-prestest-postest design was used. It was found out that the pinoy game based activities were valid interms of their instructional characteristics, objectives, content and evaluation categories and therefore,aregood materials inconcretizinglearning of some physics concepts. Moreover, therewas a significantdifferencebetweenthe preand post achievementscoresof the students and apositivefeedback towardsphysics were also drawn fromthem. The pinoy-game based activities affirmed their worthand advantageas instructional material in teaching concepts of work,powerand energy and enhancing students’achieve-ment and interest towards the subject. Keywords: Physics, work, power, energy, quasi-experiment, R & D methodology, Philippines
基于游戏的工作动力与能量概念教学
游戏作为一种有效的教学工具,在激励和鼓舞学生的同时,也被几乎所有学科和教育水平所接受。本研究探讨了以游戏为基础的活动的开发和验证。该研究利用了研发方法,包括活动的验证和尝试,其中在准实验中采用了一次性测试-测试-测试设计。结果表明,以游戏为基础的活动在教学特点、教学目标、教学内容和评价范畴等方面都是有效的,是一些物理概念具体化学习的良好材料。此外,学生们在实验前和实验后的成绩成绩也有显著的差异,他们对物理也有积极的反馈。以游戏为基础的活动肯定了其作为教材的价值和优势,在教学工作、力量和能量的概念,提高学生的学习成绩和对学科的兴趣。关键词:物理,功,动力,能源,准实验,研发方法,菲律宾
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