Miao Song, Serguei A. Mokhov, P. Grogono, S. Mudur
{"title":"On a non-web-based multimodal interactive documentary production","authors":"Miao Song, Serguei A. Mokhov, P. Grogono, S. Mudur","doi":"10.1109/VSMM.2014.7136675","DOIUrl":null,"url":null,"abstract":"The most common rendering of interactive documentary film is through the web-based medium, which is not “tangible” or as immersive as a different form could be. The earlier making of the “I Still Remember” documentary's memory floating bubbles interactive with audience's participation using ordinary OpenGL was the first non-web-based prototype. We describe a new HCI process and the design of an associated programmer framework for making a passive documentary interactive using currently available tools and preserving the aesthetic and emotional appeal. It is done in a local space as an artistic installation. In this context, we briefly review the proof-of-concept design and implementation of a multimodal interactive system, the Illimitable Space System (ISS). It was designed to supplement digital artists' work for various interactive scenarios and applications. Its design supports non-web-based interactive documentary creation with speech and gesture based interaction (via Kinect), music visualization and green screening for interactive dance visualization, among other things in real-time. The ISS framework provides a unified generalized architecture that supports a configurable setup of installations, as in public places described in earlier work. We also compare advantages and disadvantages of the ISS's based XNA/C# realization to that of the earlier OpenGL prototype for interactive documentary production.","PeriodicalId":170661,"journal":{"name":"2014 International Conference on Virtual Systems & Multimedia (VSMM)","volume":"11 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"13","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 International Conference on Virtual Systems & Multimedia (VSMM)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VSMM.2014.7136675","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 13
Abstract
The most common rendering of interactive documentary film is through the web-based medium, which is not “tangible” or as immersive as a different form could be. The earlier making of the “I Still Remember” documentary's memory floating bubbles interactive with audience's participation using ordinary OpenGL was the first non-web-based prototype. We describe a new HCI process and the design of an associated programmer framework for making a passive documentary interactive using currently available tools and preserving the aesthetic and emotional appeal. It is done in a local space as an artistic installation. In this context, we briefly review the proof-of-concept design and implementation of a multimodal interactive system, the Illimitable Space System (ISS). It was designed to supplement digital artists' work for various interactive scenarios and applications. Its design supports non-web-based interactive documentary creation with speech and gesture based interaction (via Kinect), music visualization and green screening for interactive dance visualization, among other things in real-time. The ISS framework provides a unified generalized architecture that supports a configurable setup of installations, as in public places described in earlier work. We also compare advantages and disadvantages of the ISS's based XNA/C# realization to that of the earlier OpenGL prototype for interactive documentary production.