A Decentralize Algorithm for Perturbation Minimization in 5G D2D Communication

Subhankar Ghosal, Sasthi C. Ghosh
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引用次数: 2

Abstract

In 5G device to device (D2D) communication, two users residing in close proximity can directly communicate among themselves without the need of a base station. Such a communicating pair of users forms a D2D link which operates on a common channel. Suppose $Y$ dedicated channels are available to support the D2D communications. Since channels are limited resources, we may have to reuse the same channel to multiple links in order to enhance the capacity. But if two links are interfering to each other, they cannot use the same channel to avoid co-channel interference. The interference constraints at a particular time instant $t$ can be modeled in terms of a graph $g(t)$ where each vertex represents a link and two vertices have an edge between them if their corresponding links are interfering to each other. At any time instant, a vertex must be assigned with a channel, otherwise the corresponding user pair can not communicate. Due to the movement of the users, a color/channel assigned at time $t-1$ may not be a valid coloring at time $t$. Hence we may have to recolor some vertices to satisfy the interference constraints. Our objective is to minimize the total number of such recoloring/perturbations $A(t)$ at time $t$. To minimize $A(t)$, we propose a decentralize differential coloring (DDC) algorithm and calculate the asymptotic bound on $A(t)$ produced by DDC. We also compare the value of $A(t)$ produced by DDC with other existing approaches. Results show that DDC produces less perturbations than the existing approaches. Theoretical results have also been validated through simulations.
5G D2D通信中微扰最小化的分散算法
在5G设备对设备(D2D)通信中,居住在近距离的两个用户可以直接相互通信,而不需要基站。这样的通信用户对形成在公共信道上运行的D2D链路。假设有$Y$专用通道可用于支持D2D通信。由于信道是有限的资源,为了提高容量,我们可能不得不将同一信道复用到多个链路上。但是如果两个链路相互干扰,它们不能使用同一信道来避免同信道干扰。在特定时刻的干涉约束$t$可以用图形$g(t)$来建模,其中每个顶点代表一个链接,如果它们对应的链接相互干扰,则两个顶点之间有一条边。在任何时刻,每个顶点都必须分配一个通道,否则对应的用户对无法通信。由于用户的移动,在时间$t-1$分配的颜色/通道在时间$t$时可能不是有效的颜色。因此,我们可能不得不重新着色一些顶点,以满足干涉约束。我们的目标是在时间$t$时最小化这种重着色/扰动$A(t)$的总数。为了最小化$A(t)$,我们提出了一种分散微分着色(DDC)算法,并计算了由DDC产生的$A(t)$的渐近界。我们还比较了DDC与其他现有方法产生的$A(t)$的值。结果表明,与现有方法相比,DDC方法产生的扰动较小。通过仿真验证了理论结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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