Implementation of the Racing Game with the Virtual Reality and Cable Suspended Parallel Robot (CSPR)

Chu Nhat Minh Quan, T. Tho, Nguyen Truong Thinh
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Abstract

The paper aims to describe the implementation of racing game named “Arena of Speed” based a Virtual Reality (VR) utilizing a Cable Suspended Parallel Robot (CSPR), a VR headset, and a hand controller. The game “Arena of Speed” is utilized as a special kind of graphical user interface, displaying a computer-generated immersive which can be accessed utilizing hand controller. CSPR can freely manipulate objects in a large workspace with up to 6 degrees of freedom using 8 cables, which activates the proprioceptive sensation of and provides the user with a realistic and exhilarating racing experience. The method of synchronizing the movement of the virtual car with the CSPR is proposed, which includes analyzing and sending data between devices as well as calculating and operating the robot based on game data. The biggest hurdle in replicating the racing experience in real time is that the entire system must work well together and meet the specified deadline. The results of the experiments indicate that the system can provide players playing “Arena of Speed” with the realistic sensation of racing on a racetrack; however, the sys-tem occasionally misses its deadline with an acceptably low chance. Besides the entertainment purpose, it may also be ideal for individuals who want to experience driving or racing but do not have the opportunity or condition to do so in real life.
基于虚拟现实和悬索并联机器人(CSPR)的赛车游戏实现
本文旨在描述基于虚拟现实(VR)的赛车游戏“速度竞技场”的实现,利用悬索并联机器人(CSPR), VR耳机和手动控制器。游戏“速度竞技场”被用作一种特殊的图形用户界面,显示计算机生成的沉浸感,可以使用手动控制器访问。CSPR可以在一个大的工作空间中自由操纵物体,使用8根电缆可以达到6个自由度,激活本体感觉,为用户提供真实而令人兴奋的赛车体验。提出了虚拟汽车与CSPR同步运动的方法,包括设备间数据的分析和发送,以及基于游戏数据的机器人计算和操作。实时复制赛车体验的最大障碍是整个系统必须配合良好并满足指定的截止日期。实验结果表明,该系统能够为玩《速度竞技场》的玩家提供在赛道上赛车的真实感;然而,系统偶尔会以可接受的低概率错过最后期限。除了娱乐目的之外,对于那些想要体验驾驶或赛车但在现实生活中没有机会或条件的人来说,它也是理想的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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