{"title":"Implementation of the Racing Game with the Virtual Reality and Cable Suspended Parallel Robot (CSPR)","authors":"Chu Nhat Minh Quan, T. Tho, Nguyen Truong Thinh","doi":"10.23919/ICCAS55662.2022.10003804","DOIUrl":null,"url":null,"abstract":"The paper aims to describe the implementation of racing game named “Arena of Speed” based a Virtual Reality (VR) utilizing a Cable Suspended Parallel Robot (CSPR), a VR headset, and a hand controller. The game “Arena of Speed” is utilized as a special kind of graphical user interface, displaying a computer-generated immersive which can be accessed utilizing hand controller. CSPR can freely manipulate objects in a large workspace with up to 6 degrees of freedom using 8 cables, which activates the proprioceptive sensation of and provides the user with a realistic and exhilarating racing experience. The method of synchronizing the movement of the virtual car with the CSPR is proposed, which includes analyzing and sending data between devices as well as calculating and operating the robot based on game data. The biggest hurdle in replicating the racing experience in real time is that the entire system must work well together and meet the specified deadline. The results of the experiments indicate that the system can provide players playing “Arena of Speed” with the realistic sensation of racing on a racetrack; however, the sys-tem occasionally misses its deadline with an acceptably low chance. Besides the entertainment purpose, it may also be ideal for individuals who want to experience driving or racing but do not have the opportunity or condition to do so in real life.","PeriodicalId":129856,"journal":{"name":"2022 22nd International Conference on Control, Automation and Systems (ICCAS)","volume":"22 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-11-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 22nd International Conference on Control, Automation and Systems (ICCAS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.23919/ICCAS55662.2022.10003804","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The paper aims to describe the implementation of racing game named “Arena of Speed” based a Virtual Reality (VR) utilizing a Cable Suspended Parallel Robot (CSPR), a VR headset, and a hand controller. The game “Arena of Speed” is utilized as a special kind of graphical user interface, displaying a computer-generated immersive which can be accessed utilizing hand controller. CSPR can freely manipulate objects in a large workspace with up to 6 degrees of freedom using 8 cables, which activates the proprioceptive sensation of and provides the user with a realistic and exhilarating racing experience. The method of synchronizing the movement of the virtual car with the CSPR is proposed, which includes analyzing and sending data between devices as well as calculating and operating the robot based on game data. The biggest hurdle in replicating the racing experience in real time is that the entire system must work well together and meet the specified deadline. The results of the experiments indicate that the system can provide players playing “Arena of Speed” with the realistic sensation of racing on a racetrack; however, the sys-tem occasionally misses its deadline with an acceptably low chance. Besides the entertainment purpose, it may also be ideal for individuals who want to experience driving or racing but do not have the opportunity or condition to do so in real life.