Fatigue Prediction and Intervention for Continuous Play in Video Games

T. Damrongwatanapokin, Koji Mikami
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引用次数: 1

Abstract

Recently, there are many video games that keep relatively high difficulty for an extended period of time. However, the game with high level of challenges will induce more frustration and tiredness causing players to take more short breaks than usual. While mental fatigue has been studied widely, there are not many game studies and applications related to mental fatigue. One of the possible applications that we want to explore is artificial insertion of an interval serving as a break for players before they get fatigue and take a break from playing games. We plan to use Electroencephalogram (EEG) for fatigue monitoring and machine learning approaches to help predict the right time for intervention. Currently, we have created a prototype game to be used in the experiment and collect sample data for the machine learning.
持续玩电子游戏的疲劳预测与干预
最近,有许多电子游戏在较长时间内保持相对较高的难度。然而,具有高水平挑战的游戏会让玩家产生更多的挫败感和疲惫感,从而导致他们比平时更需要短暂的休息。虽然对心理疲劳进行了广泛的研究,但与心理疲劳相关的游戏研究和应用并不多。我们想要探索的一个可能的应用是,在玩家感到疲劳并从游戏中休息之前,人为地插入一段时间作为休息。我们计划使用脑电图(EEG)进行疲劳监测和机器学习方法来帮助预测正确的干预时间。目前,我们已经制作了一个原型游戏用于实验,并收集了机器学习的样本数据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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