{"title":"Interactive learning media based on RPP ICT","authors":"Wahyu Pujiyono, Yana Hendriana, I. Susanti","doi":"10.1109/ICITSI.2016.7858218","DOIUrl":null,"url":null,"abstract":"The students meet constrains in process of teaching and learning activities in the classroom in handicraft materials with the videos of handicraft making process taken from YouTube as these videos are incompatible with the subject and have low quality. The research subjects were the application of interactive learning media for handicraft made-of-soft materials and multimedia-based entrepreneurship. The data collection in this research employed literature study; observation methods done by directly observing the learning methods in class; and interviewing the teacher of handicraft and entrepreneurship subject of the eleventh grade. At the needs analysis, the stages system conducted were user need analysis and data analysis. Subsequently, it was followed by system design, including the design concept (learning scenario in classroom, ICT learning scenarios, evaluation scenario), content design, script design and graphic design. The system testing used two test stages, namely Black box test and Alpha test. The Black box testing tried by the teacher is aimed to determine learning materials validity and the feasibility of multimedia application. Based on these data RPP ICT, it can be concluded that the application of interactive learning media based on RPP ICT field entrepreneurship is feasible to be used in the learning process.","PeriodicalId":172314,"journal":{"name":"2016 International Conference on Information Technology Systems and Innovation (ICITSI)","volume":"57 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 International Conference on Information Technology Systems and Innovation (ICITSI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICITSI.2016.7858218","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5
Abstract
The students meet constrains in process of teaching and learning activities in the classroom in handicraft materials with the videos of handicraft making process taken from YouTube as these videos are incompatible with the subject and have low quality. The research subjects were the application of interactive learning media for handicraft made-of-soft materials and multimedia-based entrepreneurship. The data collection in this research employed literature study; observation methods done by directly observing the learning methods in class; and interviewing the teacher of handicraft and entrepreneurship subject of the eleventh grade. At the needs analysis, the stages system conducted were user need analysis and data analysis. Subsequently, it was followed by system design, including the design concept (learning scenario in classroom, ICT learning scenarios, evaluation scenario), content design, script design and graphic design. The system testing used two test stages, namely Black box test and Alpha test. The Black box testing tried by the teacher is aimed to determine learning materials validity and the feasibility of multimedia application. Based on these data RPP ICT, it can be concluded that the application of interactive learning media based on RPP ICT field entrepreneurship is feasible to be used in the learning process.