{"title":"A Flow Experience Analysis on the Virtual Reality Artwork: La Camera Insabbiata","authors":"M. Huang, Saiau-Yue Tsau","doi":"10.1145/3220511.3220514","DOIUrl":null,"url":null,"abstract":"The virtual world is a manner in which people can perceive an alternate form of beauty. In it, users can interact through their senses of sight, hearing, and touch; their body perception briefly escapes from the real world, as if they were completely immersed in the illusion. The present study focused on the artwork La Camera Insabbiata, an award-winning virtual reality (VR) artwork. Based on the flow theory proposed by Csikszentmihalyi, this study analyzed the flow experience of the artwork. The findings revealed that a significant difference exists in the degrees of \"skills,\" \"control,\" and \"feedback\" among various age groups; a significant difference exists in the degrees of \"Concentration\" and \"feedback\" among various previous VR experience groups. The findings also indicated that no significant difference exists in the degree of flow experience degree between genders. Therefore, La Camera Insabbiata can be accepted by both men and women, making it easy to promote the artwork to the public. Experiencing this artwork through \"flying\" provides viewers with a sense of presence. During a VR experience, viewers are immersed in the creators' consciousness, because the viewer becomes a co-creator of the artwork. In this respect, the mind of the creator and that of the viewers can be said to merge into one.","PeriodicalId":177319,"journal":{"name":"Proceedings of the International Conference on Machine Vision and Applications","volume":"39 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-04-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"11","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the International Conference on Machine Vision and Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3220511.3220514","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 11
Abstract
The virtual world is a manner in which people can perceive an alternate form of beauty. In it, users can interact through their senses of sight, hearing, and touch; their body perception briefly escapes from the real world, as if they were completely immersed in the illusion. The present study focused on the artwork La Camera Insabbiata, an award-winning virtual reality (VR) artwork. Based on the flow theory proposed by Csikszentmihalyi, this study analyzed the flow experience of the artwork. The findings revealed that a significant difference exists in the degrees of "skills," "control," and "feedback" among various age groups; a significant difference exists in the degrees of "Concentration" and "feedback" among various previous VR experience groups. The findings also indicated that no significant difference exists in the degree of flow experience degree between genders. Therefore, La Camera Insabbiata can be accepted by both men and women, making it easy to promote the artwork to the public. Experiencing this artwork through "flying" provides viewers with a sense of presence. During a VR experience, viewers are immersed in the creators' consciousness, because the viewer becomes a co-creator of the artwork. In this respect, the mind of the creator and that of the viewers can be said to merge into one.
虚拟世界是人们感知另一种美的方式。在其中,用户可以通过他们的视觉、听觉和触觉进行互动;他们的身体感知暂时脱离了现实世界,仿佛完全沉浸在幻觉中。本研究的重点是获奖的虚拟现实(VR)艺术品La Camera Insabbiata。本研究基于Csikszentmihalyi提出的流动理论,分析了艺术品的流动体验。结果表明,不同年龄组在“技能”、“控制”和“反馈”程度上存在显著差异;不同的VR体验组在“专注度”和“反馈度”上存在显著差异。研究结果还表明,流动体验度在性别之间没有显著差异。因此,La Camera Insabbiata可以被男性和女性都接受,这使得艺术作品更容易向公众推广。通过“飞翔”来体验这件艺术品,让观者有一种存在感。在VR体验中,观众沉浸在创作者的意识中,因为观众成为了艺术品的共同创造者。在这方面,创作者的思想和观众的思想可以说是合二为一的。