Can Children Take Advantage of Nao Gaze-Based Hints During GamePlay?

E. Mwangi, M. Díaz, E. Barakova, Andreu Català, G.W.M. Rauterberg
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引用次数: 3

Abstract

This paper presents a study that analyzes the effects of robots' gaze hints on children's performance in a card-matching game. We conducted a within-subjects study, in which children played a card matching game "Memory" in the presence of a robot tutor in two sessions. In one session, the robot gave hints to help the child find matching cards by looking at the correct match and, in the other session, the robot only looked at the child and did not give them any help. Children performance was measured using the number of tries and overall time used to complete the game. Our findings show that the use of gaze hints (help condition) made the matching task significantly easier and that children used significantly fewer tries than without help.
孩子们能在游戏中利用Nao凝视的提示吗?
本文提出了一项研究,分析了机器人的凝视暗示对儿童在纸牌匹配游戏中的表现的影响。我们进行了一项主题内研究,让孩子们在机器人导师的陪同下,分两个阶段玩纸牌匹配游戏“记忆”。在一个环节中,机器人给出提示,帮助孩子找到匹配的卡片,通过查看正确的匹配,在另一个环节中,机器人只看着孩子,不给他们任何帮助。孩子们的表现是通过尝试的次数和完成游戏的总时间来衡量的。我们的研究结果表明,使用注视提示(帮助条件)使匹配任务明显更容易,并且儿童使用的尝试次数明显少于没有帮助的情况。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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