Unified On-Chip Software and Hardware Debug for HLS-Accelerated Programs

M. Ashcraft, Jeffrey B. Goeders
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引用次数: 2

Abstract

Modern high-level synthesis (HLS)-based tools allow for the creation of complex systems where parts of the user's software are executed on a conventional processor, and the other parts are implemented as hardware accelerators via HLS flows. While modern tools allow designers to construct these systems relatively quickly, observing and debugging the real-time execution of these complex systems remains challenging. Recent academic work has focused on providing designers software-like visibility into the execution of their HLS hardware accelerators; however, this work has assumed that the hardware is observed in isolation. In this work we demonstrate techniques toward a unified in-system software and hardware debugging environment, where the user can capture execution of both the hardware and software domains, and their interactions. We present the performance costs of capturing this execution data, exploring the impact of different levels of observation.
hls加速程序的统一片上软硬件调试
现代基于高级综合(HLS)的工具允许创建复杂的系统,其中部分用户软件在传统处理器上执行,其他部分通过HLS流作为硬件加速器实现。虽然现代工具允许设计人员相对快速地构建这些系统,但观察和调试这些复杂系统的实时执行仍然具有挑战性。最近的学术工作集中在为设计人员提供类似软件的HLS硬件加速器执行的可见性;然而,这项工作假定是孤立地观察硬件的。在这项工作中,我们演示了面向统一的系统内软件和硬件调试环境的技术,用户可以在其中捕获硬件和软件域的执行,以及它们之间的交互。我们展示了捕获此执行数据的性能成本,并探讨了不同级别观察的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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