The energy piggy bank — A serious game for energy conservation

Björn Hedin, Anton Lundström, Magnus Westlund, Erik Markstrom
{"title":"The energy piggy bank — A serious game for energy conservation","authors":"Björn Hedin, Anton Lundström, Magnus Westlund, Erik Markstrom","doi":"10.23919/SustainIT.2017.8379794","DOIUrl":null,"url":null,"abstract":"Serious games have attracted much attention recently and are used to in an engaging way support for example education and behavior change. In this paper, we present a serious game designed for helping people learn about their own energy consumption and to support behavior change towards more sustainable energy habits. We have designed the game for all the four Bartle Player Types, a taxonomy used to identify different motivations for playing games. Engagement of the participants has been evaluated using the Intrinsic Motivation Inventory, and we have measured self-assessed future behavior change. We found a statistically significant positive correlation between self-assessed future behavior change and perceived value/usefulness of the application independent of player type. Our study indicates the player type “Achievers” might perform better using this type of application and find it more enjoyable, but that it can be useful for learning energy conserving behavior independent of player type.","PeriodicalId":232464,"journal":{"name":"2017 Sustainable Internet and ICT for Sustainability (SustainIT)","volume":"43 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"16","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 Sustainable Internet and ICT for Sustainability (SustainIT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.23919/SustainIT.2017.8379794","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 16

Abstract

Serious games have attracted much attention recently and are used to in an engaging way support for example education and behavior change. In this paper, we present a serious game designed for helping people learn about their own energy consumption and to support behavior change towards more sustainable energy habits. We have designed the game for all the four Bartle Player Types, a taxonomy used to identify different motivations for playing games. Engagement of the participants has been evaluated using the Intrinsic Motivation Inventory, and we have measured self-assessed future behavior change. We found a statistically significant positive correlation between self-assessed future behavior change and perceived value/usefulness of the application independent of player type. Our study indicates the player type “Achievers” might perform better using this type of application and find it more enjoyable, but that it can be useful for learning energy conserving behavior independent of player type.
能源储钱罐——一个节约能源的严肃游戏
最近,严肃游戏吸引了很多人的注意,并以一种吸引人的方式支持教育和行为改变。在本文中,我们提出了一个严肃的游戏,旨在帮助人们了解自己的能源消耗情况,并支持人们向更可持续的能源习惯转变。我们为所有四种Bartle玩家类型设计了游戏,这是一种用于识别玩游戏不同动机的分类。我们使用内在动机量表来评估参与者的参与程度,我们还测量了自我评估的未来行为改变。我们发现,无论玩家类型如何,自我评估的未来行为改变与应用的感知价值/有用性之间存在统计学上显著的正相关。我们的研究表明,“成就者”玩家可能会在使用这类应用时表现得更好,并且觉得它更有趣,但它对于学习与玩家类型无关的能量节约行为也很有用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信