Hardware-accelerated free-form deformation

C. Chua, U. Neumann
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引用次数: 23

Abstract

Hardware-acceleration for geometric deformation is developed in the framework of an extension to the OpenGL specification. The method requires an addition to the front-end of the OpenGL rendering pipeline and an appropriate OpenGL primitive. Our approach is to implement general geometric deformations so the system supports additional layers of abstraction, including physically based simulations. This approach would support a wide range of users with an accelerated implementation of a well-understood deformation method, reducing the need for software deformation engines and the execution time penalty associated with them.
硬件加速的自由变形
几何变形的硬件加速是在OpenGL规范的扩展框架中开发的。该方法需要添加到OpenGL渲染管道的前端和适当的OpenGL原语。我们的方法是实现一般的几何变形,因此系统支持额外的抽象层,包括基于物理的模拟。这种方法将通过一种易于理解的变形方法的加速实现来支持广泛的用户,减少了对软件变形引擎的需求以及与之相关的执行时间损失。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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