Simulating the movement of the crowd in an environment using flocking

M. Dewi, M. Hariadi, M. Purnomo
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引用次数: 7

Abstract

One aspect of the animation is how to model something similar to the original in the real world. Crowd behavior in accordance with the original in the real world can be shown to improve the quality of the animation itself has become a major trend in the world of cinema and gaming. In the present paper [1]. In the present paper in applying a multi robot system, flocking, swarming and obstacle avoidance. The results of the paper states that the algorithm used to ensure no collisions will occur among robots or with obstacles that exist. In Research [2], using the method for path planning (potential field)-based grid. this method can be used to simulate the movement of the human crowd simulation. Research results showed that in a variety of different populations contained in the mall made it out to the main door with no one left inside room. But the time it takes to be longer if the population is grows larger. And the time to arrive at the destination also depends on the initial velocity. With reference to previous studies of excess flocking algorithm, this paper will apply the algorithm to simulate the movement of crowds flocking people out onto the main targets with the aim to analyze the speed and level of time spent in the movement of the crowd in an environment. Simulation is applied using the python programming language and based on two dimensions.
在群集的环境中模拟人群的运动
动画的一个方面是如何在现实世界中模拟与原作相似的东西。人群行为按照真实世界的原创性可以表现出来,提高动画本身的质量已经成为电影界和游戏界的一大趋势。在本文中[1]。本文在多机器人系统中应用了群集、蜂群和避障。论文的结果表明,该算法用于确保机器人之间不会发生碰撞或与存在的障碍物发生碰撞。在研究[2]中,采用基于网格的路径规划(势场)方法。该方法可用于模拟人体人群的运动模拟。研究结果表明,在各种不同的人群中,商场里的人都逃到了正门,没有人留在房间里。但如果人口增长,所需的时间会更长。到达目的地的时间也取决于初始速度。参考前人对过度群集算法的研究,本文将运用该算法模拟人群将人群向主要目标聚集的运动,分析环境中人群运动的速度和时间水平。仿真采用python编程语言,基于二维模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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