Prioritized access arbitration to shared resources on integrated software systems in multicore environments

A. Knirsch, Pierre Schnarz, J. Wietzke
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引用次数: 2

Abstract

In the past few decades the extent of automotive software based functionalities has grown continuously. More recently this has applied in particular to automotive infotainment systems, which are available for all classifications of cars nowadays. A change in that process of growth is not foreseeable. Concurrently, formerly distributed functionalities are now integrated into a common hardware platform. The demand for the computational power of future infotainment systems will be countered with multicore hardware platforms. These allow the parallel computation of a rising number of independently developed software components. This constitutes both new opportunities and challenges. One of the latter is to integrate software components with different temporal requirements on a common hardware platform, which compete for shared system resources. In the following an approach is presented, that supports the development and integration process by use of static priorities to manage the access to shared resources from in-parallel executed components. The applicability is demonstrated through the use of a prototypical implementation.
对多核环境中集成软件系统上共享资源的优先访问仲裁
在过去的几十年里,基于软件的汽车功能的范围不断增长。最近,这已特别适用于汽车信息娱乐系统,可用于所有类别的汽车如今。这种增长过程的变化是不可预见的。同时,以前的分布式功能现在被集成到一个公共硬件平台中。未来信息娱乐系统对计算能力的需求将与多核硬件平台相抗衡。这允许并行计算越来越多的独立开发的软件组件。这既是新的机遇,也是新的挑战。后者之一是在一个公共硬件平台上集成具有不同时间需求的软件组件,这些组件竞争共享的系统资源。下面将介绍一种方法,它通过使用静态优先级来管理从并行执行的组件访问共享资源,从而支持开发和集成过程。通过使用一个原型实现来证明其适用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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