Developing transfer of learning through reflective framing and design thinking: An engineering-games design approach

Chien-Sing Lee, Kuok-Shoong Daniel Wong
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引用次数: 4

Abstract

Successful inculcation of lifelong learning dispositions and transfer of learning is critical. We aim to develop these through reflective framing and design thinking. The former helps in reformulating old problems or discovering new ones. The latter leads to the development of general principles, useful in helping learners to search for abstract problem-solving methods and mental schemata, which subsequently, serves as analogy-enhancing transfer between different task situations. An Engineering-Games Design human factors approach is applied as these exemplify the interdisciplinary ecosystem which requires technological problem-solving, and planning abilities from conception to completion. Findings indicate successful scaffolding-building on prior knowledge, evidences of micro and macro causal structures, and evidences of near transfer (genres as classes and its instantiation) and far transfer between Web and portfolio design. We hope the findings will help instructors to make more informed decisions as to the design of context, task and assessment for Engineering Education.
通过反思性框架和设计思维发展学习迁移:一种工程游戏设计方法
成功的终身学习倾向的灌输和学习转移是至关重要的。我们的目标是通过反思性框架和设计思维来发展这些。前者有助于重新构想老问题或发现新问题。后者导致一般原则的发展,有助于学习者寻找抽象的解决问题的方法和心理图式,随后,作为不同任务情境之间的类比增强转移。工程-游戏设计的人为因素方法被应用于这些跨学科生态系统,这需要技术解决问题,以及从概念到完成的计划能力。研究结果表明,在先验知识的基础上建立成功的脚手架,微观和宏观因果结构的证据,以及网络和投资组合设计之间的近迁移(类型作为类及其实例化)和远迁移的证据。我们希望这些发现能帮助教师在设计工程教育的背景、任务和评估方面做出更明智的决定。
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