Mi Feng, R. Lindeman, H. Abdel-Moati, Jacob C. Lindeman
{"title":"Haptic ChairIO: A system to study the effect of wind and floor vibration feedback on spatial orientation in VEs","authors":"Mi Feng, R. Lindeman, H. Abdel-Moati, Jacob C. Lindeman","doi":"10.1109/3DUI.2015.7131744","DOIUrl":null,"url":null,"abstract":"In this poster, we present the design, implementation, and evaluation plan of a system called Haptic ChairIO. A design space is first introduced, classifying sensory cues, and describing the potential usage of haptic cues on cognitive tasks in virtual environments (VEs). Then follows the design and implementation of Haptic ChairIO, which is extendable in providing various sensory cue types, consisting of a VR simulation, chair-based motion-control input, and multi-sensory output, including visual, audio, wind, and floor vibration feedback. A plan of evaluation has been made to study the effect of wind and floor vibration on spatial orientation in VEs.","PeriodicalId":131267,"journal":{"name":"2015 IEEE Symposium on 3D User Interfaces (3DUI)","volume":"15 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"17","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 IEEE Symposium on 3D User Interfaces (3DUI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/3DUI.2015.7131744","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 17
Abstract
In this poster, we present the design, implementation, and evaluation plan of a system called Haptic ChairIO. A design space is first introduced, classifying sensory cues, and describing the potential usage of haptic cues on cognitive tasks in virtual environments (VEs). Then follows the design and implementation of Haptic ChairIO, which is extendable in providing various sensory cue types, consisting of a VR simulation, chair-based motion-control input, and multi-sensory output, including visual, audio, wind, and floor vibration feedback. A plan of evaluation has been made to study the effect of wind and floor vibration on spatial orientation in VEs.