Towards a realistic traffic and driving simulation using 3D rendering

A. Paz, Naveen Veeramisti, Hanns de la Fuente Mella, L. Modorcea, Heather Monteiro
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引用次数: 3

Abstract

The objective of this research is to provide a deployable driving simulation framework with the focus on increasing modeling realism. A traffic and driving simulator concept was developed using Open Street Map (OSM) for the three-dimensional (3D) generation of the corresponding visualization module. The proposed framework includes Glosm, a hardware-accelerated OpenGL based on OSM. Glosm provides stable 3D generation of a virtual vehicular urban system using OSM data and a real-time first-person viewer. First, a 3D car model was implemented in Glosm. Then, a driving and traffic simulator (without graphics) was developed including all the required functions for representation and motion handling within Glosm. Initially, a way of testing was defined and implemented for all future development of the navigation handler. The goal was to determine the configuration of the OSM-type road network from a given position in order to compute the navigation trajectories. The data system of OSM was highly unsuitable for this application because the roads are included in the same layer as other objects. Unity is an alternative to Glosm. Some information about Unity is provided with recommendations for future research.
朝着一个现实的交通和驾驶模拟使用3D渲染
本研究的目的是提供一个可部署的驾驶仿真框架,重点是提高建模的真实感。利用开放街道地图(Open Street Map, OSM)对相应的可视化模块进行三维生成,提出了交通和驾驶模拟器的概念。提出的框架包括Glosm,一个基于OSM的硬件加速OpenGL。Glosm使用OSM数据和实时第一人称观看器提供稳定的虚拟车辆城市系统3D生成。首先,在Glosm中实现一个3D汽车模型。然后,开发了一个驾驶和交通模拟器(没有图形),包括Glosm中表示和运动处理所需的所有功能。最初,为导航处理程序的所有未来开发定义并实现了一种测试方法。目标是从给定位置确定osm型道路网络的配置,以便计算导航轨迹。OSM的数据系统非常不适合此应用,因为道路与其他对象包含在同一层。Unity是Glosm的替代品。关于Unity的一些信息为未来的研究提供了建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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